Is Clash Royale safe?
Clash Royale
Clash Royale is a reasonable pick for older children if purchases are locked on the phone. Chat is filtered text inside clans and Apple's label tracks only usage data, but Supercell still sells random items for real money and its shared privacy policy allows wide ad sharing.
#23of 78 in Streaming, music and games
Medium confidence- Maker
- Supercell Oy (Helsinki)
- Released
- March 2016
- App Store age rating
- 9+, cartoon violence, weapons, messaging and chat
- Used to track you (Apple label)
- Usage data only
- Random items
- Sold for real money, according to the store description
- Purchases
- Gems $0.99 to $19.99, Diamond Pass $11.99 (US App Store)
- Chat
- Text chat inside clans only, filtered by age
- Google Play downloads
- 500 million+
How the score breaks down
The overall score is the weighted average of these factors. Scoring rules
Privacy30% of score
50 out of 100, WeakApple's label lists only usage data as used to track you, but Supercell's shared privacy policy lets ad partners use device IDs, links devices into a cross-device graph and relies on consent only where law requires it. Players under 16 get no personalised ads.
Security30% of score
58 out of 100, FairSupercell ID logs in with one-time codes sent by email, not passwords, but offers no authenticator app. Supercell's security.txt gives only a contact address, with no public bug bounty. Account theft through outside gem and account sellers is common.
Transparency and control15% of score
62 out of 100, FairAd consent can be changed in the game settings and deletion requests go through in-game support; Google Play confirms deletion on request. Apple lists age assurance and parental controls inside the app, but spending limits rely on the phone.
Scams and harmful content15% of score
52 out of 100, WeakStrangers meet in matches with emotes only, and text chat is limited to clans behind an age-tailored filter with reporting. Supercell's own store text says random items can be bought for real money, and Germany's USK rating flags paid random items.
Regulatory record10% of score
84 out of 100, GoodWe found no fine or order that names Clash Royale. Korea's game self-regulation body listed it in April 2019 for not publishing item odds. A US loot box suit was dismissed in 2023, and the 2026 EU action against Supercell names Clash of Clans, not this game.
Is Clash Royale safe for kids?
Clash Royale is safe enough for most older children once a parent locks purchases on the phone. Matches are three-minute card battles against strangers who can only send preset emotes, and text chat lives inside clans behind an age-tailored filter. The real issue is money. Ten years after launch, Supercell still says in its own store description that some items "can also be purchased for real money (including random items)", and its privacy policy allows more ad sharing than the light App Store label suggests.
We score it 58/100, the same as its sister game Brawl Stars and one point below Clash of Clans (59). No regulator has fined Supercell over Clash Royale.
Random items and what they cost
Clash Royale is built around collecting and upgrading more than 100 cards. Progress comes from winning battles, from the season's Diamond Pass and from the shop. Supercell does not hide that luck is part of what it sells: the App Store text tells parents to disable in-app purchases if they do not want game items, "including random items", bought for real money. Germany's USK, whose rating Google Play shows there, gives the game a 12+ rating and lists three reasons: increased incentives to buy, pressure to play excessively, and in-game purchases that include random items.
The prices on the US App Store run from a $0.99 "Fistful of Gems" to a $19.99 "Barrel of Gems", with special offers between $2.99 and $9.99 and the Diamond Pass at $11.99. Those are modest by mobile standards, but the game pushes timed offers between matches, and a competitive player can feel stuck without them.
Odds disclosure has been a sore point. In April 2019 Korea's game policy self-regulation body published its list of games that broke its code on loot box odds. Clash Royale was on it, after five requests over five months while it sat in Google Play's top 100. Brawl Stars joined the same list that month. It was a self-regulatory finding, not a government order, but it shows Supercell declining a disclosure that the code asked of every top game.
Who your child can talk to
Battles are one-on-one or two-on-two, and the only way to talk to an opponent is a set of emotes, which can be muted. Messaging happens in clans, where members chat, request and donate cards, and fight clan wars together. Clans can be open to anyone, invite-only or closed, so a child who joins an open clan will chat with strangers.
Supercell's parent guide covers all its games. An automatic word filter checks every message, player name and clan description, and it is stricter for young players, blocking attempts to share personal details or send someone elsewhere online. Players below the local age limit can join only family-friendly clans. Messages can be reported from the chat, and Supercell says its moderators may take up to 72 hours to review a report. The filter follows the birth date the player enters, so a child who claims to be an adult loses these limits.
That keeps Clash Royale closer to Clash of Clans than to Roblox or Fortnite, where voice chat and user-made spaces bring far more contact with strangers.
What Supercell collects
Apple's label for Clash Royale lists only usage data as used to track players across other companies' apps and websites. Linked to identity are purchase history, coarse location, email address, gameplay content, support messages, user and device IDs, usage data and diagnostics. On Google Play, Supercell says device IDs and app interactions are shared with other companies for analytics and advertising, and that in-app messages are collected for safety and fraud checks.
The privacy policy, effective 11 March 2026, is shared by all Supercell games and goes further than the label. It relies on Supercell's "legitimate interest" for personalised ads, asks for consent where the law requires it, and says Supercell and its partners may link browsers and devices into a "device graph". Players who give an age under 16, or a lower local threshold, get fewer social features, and the parent guide says Supercell shows them no personalised ads or offers and does not share their data with third parties for ad targeting.
Accounts and the regulators
Supercell ID uses one-time codes sent by email instead of passwords, which removes password reuse but makes the email inbox the key to the account. There is no authenticator app option. Supercell's security.txt file gives a vulnerability contact, and we found no public bug bounty programme. The parent guide warns that outside gem sellers often ask to log in to "deliver" items and end up taking the account.
In the US, a 2020 class action claimed that loot boxes in Clash Royale and Brawl Stars were illegal gambling. A federal court in northern California dismissed it with prejudice in January 2023. On 30 September 2026 EU consumer authorities opened coordinated actions against nine game companies, Supercell among them, but the games flagged in the market check include Clash of Clans, not Clash Royale. Both are context on this page, not findings against the game.
How to set it up for a child
- Create a Supercell ID with an email address you control, and enter your child's real birth date.
- Turn on Ask to Buy or Screen Time purchase limits on iPhone, or purchase approval in Family Link on Android.
- Keep your child in a closed or invite-only clan of friends, and show them how to mute emotes and report a message.
- Explain that random rewards are a gamble with real money behind them, and agree a monthly budget before the first season pass.
- Tell them the email login code goes to no one, and that cheap gem sellers are how accounts are stolen.
How we scored it
Privacy (50) is the weakest factor: the label is light, but the shared policy allows device-level ad sharing. Regulatory record (84) is the strongest, with no fines and a few points off for the 2019 Korean listing. Scams and harmful content (52) sits below Brawl Stars because Supercell openly sells random items here, while filtered, text-only clan chat keeps contact with strangers narrow.
Questions people ask
What age is Clash Royale appropriate for?
Apple's US store rates it 9+ for infrequent cartoon violence and weapons, and notes messaging and chat. Germany's USK rates it 12+ because of purchase incentives and paid random items. Supercell's privacy policy says its games are not directed at under-16s, and younger players get a restricted version with tighter chat rules.
Does Clash Royale have loot boxes?
Yes, in substance. Supercell's own App Store description says some items, including random items, can be bought for real money, and the USK rating in Germany lists in-game purchases that include random items. Apple's listing does not show a separate loot box flag. In 2019 Korea's game self-regulation body listed Clash Royale for not publishing the odds of its random items.
Can strangers chat with my child in Clash Royale?
Opponents in a match can only send preset emotes, not messages. Text chat happens inside clans, which can be open, invite-only or closed. Every message passes a word filter that is stricter for young players, who can join only family-friendly clans, and messages can be reported from the chat.
How much does Clash Royale cost?
It is free to download. The US App Store lists gem packs from $0.99 to $19.99, special offers from $2.99 to $9.99 and the Diamond Pass at $11.99. Turn on purchase approval on the phone before handing it to a child, because Supercell cannot refund App Store purchases itself.
Is the EU investigating Clash Royale?
Not by name. On 30 September 2026 EU consumer authorities opened coordinated actions against nine game companies, Supercell among them, after a market check flagged Clash of Clans. Clash Royale is not on the list of games named for further assessment, though the action covers Supercell's practices as a company.
Sources
- 1.Clash Royale App Store listing and App Privacy label (opens in a new tab) · Apple App Store, 2026
- 2.Clash Royale data safety (opens in a new tab) · Google Play, 2026
- 3.Clash Royale on Google Play (opens in a new tab) · Google Play, 2026
- 4.Supercell Privacy Policy (effective 11 March 2026) (opens in a new tab) · Supercell Oy, 2026
- 5.Parent's Guide (opens in a new tab) · Supercell Oy, 2026
- 6.Consumer protection authorities ramp up action to protect gamers' rights (IP/26/2018) (opens in a new tab) · European Commission, 2026
- 7.아이템 뽑기 확률 공개 안 하는 게임은 무엇? (Which games do not disclose item odds?) (opens in a new tab) · Byline Network, 2019
- 8.Loot Box Update: Northern District of California Dismisses with Prejudice 'Loot Box' Suit Against Supercell Oy (opens in a new tab) · Legal 500 (Winston & Strawn), 2023
- 9.Supercell security.txt (opens in a new tab) · Supercell Oy, 2026